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about the studio

Nice to meet you!

My name is Gennady. I live in Israel. I have a lot of experience in teaching children, including children with special needs. My experience includes teaching visual and textual programming languages, animation and design programs, robotics.

The most individual approach.

There are many ways to teach programming. But the best way is to keep students motivated and interested by using their individual goals and ideas as a reference point to create an exclusive curriculum that includes everything you need to learn code and realize your potential.

Online or in person?

Both learning paths have their own advantages. The main thing is to choose the most preferable path for each student. In any case, I provide the organization of the necessary virtual workspace and the development of an individual training program.

How it works?

First, we will determine in which programming environment we will create the project. Based on this decision, we will prepare a workspace on the student's computer in order to create an opportunity for comfortable learning with me and independently. Then we will talk about a future project - does the student have his own ideas, or can I offer some tips and tricks on what might be interesting. After the project is selected, we will write the script and divide the project into parts. Each ready-made part of the project, such as "Timer" or "Method of character movement", etc. can be used in future projects as a template for personal code. The complexity of each project is selected individually. From the implementation of each part, to the implementation of the entire project, the student will learn new things, use what they have learned and feel the significance of what has already been done.

Self-education.

An important part of education is self-education, based on the ability to organize the work environment both around and within oneself. In the process of teaching, I also try to help students organize their personal study space at home, draw their attention to the fact that a personal computer and a game console are primarily a tool for creativity, the implementation of their own projects and gradually reduce the passive consumption of a media product.


For more information, please use the form above or contacts at the bottom of the page.